Friday, 22 February, 2019

'Fix PUBG' is a 3 month dev campaign to address player concerns

PUBG launches Fix PUBG campaign PlayerUnknown's Battlegrounds has launched its 'FIX PUBG' campaign to quell bugs
Cecil Davis | 09 August, 2018, 04:53

Still in progress are issues like character optimisation, improving the server tick rate (when players are in close proximity, this rate slows down and can cause delays when picking up items, for example), improved anti-hack and anti-cheat solutions (hello, Sanhok), and faster and smarter matchmaking. PUBG Corp. has been hearing those complaints, and now it's started a new Fix PUBG campaign to convince the wunderkind's players their complaints aren't falling on deaf ears.

It may have to play second fiddle to Fortnite nowadays, but PUBG is still one of the most popular video games in the world - and that's despite the fact that it's never worked properly. Our mission: "Destroy bugs, deliver long-needed quality-of-life features, and take PUBG to the next level by shipping fundamental performance improvements". While the average frames per second has steadily risen since launch, it would intermittently drop to below 60 roughly every 10 seconds, causing an annoying stutter effect.

PUBG Corp's announcement has the player base divided. Since we released PUBG as an Early Access game past year, the game has grown exponentially, and we've been fortunate enough to have millions of incredibly passionate players like you.

In an update to its developer post on Tuesday, PUBG Corp. put the ability to "place map markers without opening the map" under the "Removed from UI/UX" column without citing any reason.

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The name is inspired by community's various calls for PUBG to, well, be fixed.

There are also a couple of other interesting projects PUBG working on, as part of the same roadmap. PUBG also focusing on making its game just a bit more presentable, from making it possible for dead teammates to place markers to the inclusion of a colorblind mode.

PlayerUnknown's Battlegrounds has embarked on a months-long project to fix bugs and improve performance, but will it work?