This new Apple App Store feature will make buying apps easier than ever
27 March, 2020, 02:59
Get began through the use of a single bundle ID to your apps in Xcode and establishing your app document for common buy in App Store Connect. This applies to memberships that allow players to pay a fixed amount per month for multiple games, but also for the gamestreaming. The apps will be made available as a universal purchase after Apple's app review team approves at least two platform versions.
Apple is advising developers to complete these steps by April 10, 2020, to ensure that their apps will roll out smoothly.
"Combine that with a relatively simple infection methodology, [and] it all sums up to the learning that Google Play Store can still host malicious apps".
If developers want to reach as many customers as possible, they have to be included in iOS.
"Millions of mobile phone users have unintentionally downloaded malicious apps that have the ability to compromise their data, credentials, emails, text messages, and geographical location". This allows it to sell a single $4.99 in-app subscription that can be used to unlock all of the apps, since they're all controlled by the same developer. Arcade, launched by the company last September, complies with this rule. However, they can make in-app purchases available in multiple platform versions. Automatic downloads can also be enabled as can push notifications. Also, apps on macOS are not exactly cheap.
The problem, of course, is that this is likely another area in which Apple may face even more antitrust allegations.
More than half of the $62 billion spent on smartphone gaming previous year happened on Apple products.
"Thanks to the creativity and innovation of developers like you, the App Store has become much more than the world's safest marketplace".