Thursday, 01 October, 2020

Nvidia announces DLSS 2.0 to appease fans over next gen GPU delays

Nvidia announces DLSS 2.0 with improved rendering quality CONTROL and Mechwarrior 5 will officially support DLSS 2.0, comparison screenshots released
Cecil Davis | 26 March, 2020, 00:22

More Advancements for GamersAdd it all up: DLSS 2.0, support for RTX technologies with DirectX 12 Ultimate, the introduction of the NVIDIA RTX Global Illumination SDK, support for the Vulkan graphics API in more NVIDIA developer tools, as well as more texture tools.

The original DLSS launched in 2018 with the GeForce RTX 20 series but this version is predictably better thanks to the fact that it works via "non game-specific content".

Remedy Entertainment's Control was one of 2019's best single-player games, and also one of its most advanced, with a suite of ray-traced effects that took its graphical fidelity to new heights. It also more efficiently uses Tensor cores to execute twice the performance of the original.

The basic premise of DLSS is that using deep learning and AI the Nvidia RTX technology can offer improved frame rates and visuals while also diminishing the workload for your system. Deliver Us The Moon, Wolfenstein: Youngblood, and MechWarrior 5: Mercenaries are all DLSS 2.0 enabled now and Control will receive a patch on Thursday to enable DLSS 2.0. Above you'll find a collection of screenshots shared by NVIDIA showing Mechwarrior 5 and CONTROL with DLSS 2.0 ON and OFF. This final level is vital, because it ought to imply that much more builders use it. DLSS 2.Zero does nonetheless want entry to the buffers although, and so does want per recreation integration versus simply magically working with all the pieces, however it's nonetheless positively a step in the correct course. Then, the AI upscales the low-resolution stills to stand equal to the high-resolution stills.

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In case you weren't aware of, DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. Not only does that improve frame rates, but it eliminates the need for those aggravating resolution restrictions so common in DLSS 1.0 games. Users now have three quality options to choose from, including Quality (runs at the native resolution), Balanced (runs one resolution below), and Performance (runs at two resolutions below). Now, the company won't have to conduct training for every game separately as they have constricted everything into individual DLSS network. This process is repeated tens of thousands of times on the supercomputer until the network reliably outputs high quality, high resolution images. Instead, there's a generalized algorithm that will allow any developer to implement the tech into their games.

As stated previously, Wolfenstein: Youngbloods and Deliver Us to the Moon already support DLSS 2.0.

Another important change is that DLSS 2.0 is now more widely useable. Consider what the developers of MechWarrior 5 have to say. We intend to include both performance and quality testing of how DLSS 2.0 holds up when pitted against AMD's competing Radeon Image Sharpening (RIS) technology, so stay tuned for that to see which performance-saving graphics software reigns supreme.